


<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>missjenny - design for startups and green ventures &#187; strategy</title>
	<atom:link href="http://missjenny.com/tag/strategy/feed/" rel="self" type="application/rss+xml" />
	<link>http://missjenny.com</link>
	<description></description>
	<lastBuildDate>Wed, 15 Jun 2011 19:55:52 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>The Role of Design</title>
		<link>http://missjenny.com/2009/05/main-post/</link>
		<comments>http://missjenny.com/2009/05/main-post/#comments</comments>
		<pubDate>Wed, 06 May 2009 19:16:09 +0000</pubDate>
		<dc:creator>jenny</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[good design]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://216.38.50.59/?p=370</guid>
		<description><![CDATA[Great design solves the right problem and it's critical to start off on the right track. Identifying the 'right problem' is often only achievable if the design process is engaged early enough with business development to matter. Design's role is to ask questions, engage the key stakeholders and collect relevant data. It's only then that design is empowered to create great solutions.]]></description>
			<content:encoded><![CDATA[<p>Great design solves the right problem and it&#8217;s critical to start off on the right track. Identifying the &#8216;right problem&#8217; is often only achievable if the design process is engaged early enough with business development to matter. Design&#8217;s role is to ask questions, engage the key stakeholders and collect relevant data – to arrive at a well defined problem. It&#8217;s only then that design is empowered to create great solutions.</p>
<p>It&#8217;s all too common for many designers to be brought into a project late into the schedule to make the product, website, presentation, widget, logo or whatever &#8220;look nice&#8221;. That can certainly be valuable but what&#8217;s missing is that while &#8220;form follows function&#8221;, you shouldn&#8217;t separate the two into distinct efforts (or ignore one side altogether). You&#8217;re more likely to position your brand and/or product for success if you allow for the necessary rigor of the design process to fully flesh out and craft the user experience aimed at achieving your goals&#8230; <em>before development begins.</em></p>
<p>Based on my experience, the most successful product launches have followed the same basic recipe of: define, design, build, test, repeat. If not already established, enlist your team leads to define the process that will work for both the designers and the engineers working on the project. Take advantage of existing processes, but be careful not to impose a canned process on the team. For further reading on thoughtful advice on integrating Design Process with Agile software development please see, <a href="http://www.uxmatters.com/mt/archives/2006/12/clash-of-the-titans-agile-and-ucd.php" target="_blank">Clash of the Titans: Agile and UCD</a>. Personally, I lean more towards Activity and Behavior Centered Design processes, rather than User Centered Design. A quick search online will reveal some controversy about blending the design and engineering processes. Ultimately, it&#8217;s up to your team to arrive at an agreed plan forward. You can&#8217;t avoid today&#8217;s reality of shorter release cycles and smaller teams. It will only help to meet this challenge head on.</p>
<p>There is nothing better than being part of a multidisciplinary team that is operating in a zone that transcends pesky task lists and status reports. It&#8217;s the feeling of momentum, synergy, creation and the age old saying &#8216;the sum of the whole is greater than the parts&#8217;. Once you&#8217;ve gotten a taste of it, you&#8217;ll never want to go back!</p>
<p>Another great resource for small and limited teams is <a href="http://fivesketches.com/about-five-sketches/">The </a><a href="http://fivesketches.com/about-five-sketches/" target="_blank">Five Sketches</a> by Jerome Ryckborst. I saw his presentation on &#8216;ideation, design, and usability for development teams&#8217; at the Vancouver User Experience group.</p>
<p>On the topic of &#8220;form follows function&#8221;, I recently read an article by <a href="http://www.alistapart.com/articles/indefenseofeyecandy" target="_blank">Stephen P. Anderson: In Defense of Eye Candy.</a> In a nutshell, he describes that our perception of why we like how something looks actually influences whether we think it functions well. He says a lot of other great stuff too, it&#8217;s really worth a read.</p>
<p>And finally, more reading on <a href="http://www.peachpit.com/guides/content.aspx?g=webdesign&amp;seqNum=355">Redefining User-Centered Design.</a></p>
<p>What do you think? I&#8217;d love to hear your feedback and ideas on the role of design and how to empower design to solve the right problem.</p>
<p>Do you have a project that could use the help of design? Contact me to discuss how at jenny[at]missjenny[dot]com.</p>
]]></content:encoded>
			<wfw:commentRss>http://missjenny.com/2009/05/main-post/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Cone of Uncertainty</title>
		<link>http://missjenny.com/2009/04/post-2/</link>
		<comments>http://missjenny.com/2009/04/post-2/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 19:14:47 +0000</pubDate>
		<dc:creator>jenny</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[good design]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://216.38.50.59/?p=366</guid>
		<description><![CDATA[I recently found myself in a new and uncertain situation. For over a year I have been leading the design efforts for several new client and consumer interactive tools all under one parent brand. That position will end in a couple weeks, due to the parent brand deciding that design in not pertinent. Deep breath. I have unexpectedly been pushed from one set of "knowns" to a new set of "unknowns". I immediately begin to reflect on a great talk I attended by Paul Saffo about effective forecasting and how to understand the cone of uncertainty. ]]></description>
			<content:encoded><![CDATA[<p>I recently found myself in a new and uncertain situation. For over a year I have been leading the design efforts for several new client and consumer interactive tools all under one parent brand. That position will end in a couple weeks, due to the parent brand deciding that design is not pertinent. Deep breath. I have unexpectedly been pushed from one set of &#8220;knowns&#8221; to a new set of &#8220;unknowns&#8221;. I immediately begin to reflect on great a talk I attended by <a href="http://en.wikipedia.org/wiki/Paul_Saffo" target="_blank">Paul Saffo</a> about effective forecasting and how to understand the cone of uncertainty. In a nutshell, the cone of uncertainty is the beginning of a project in which you have little information, and as you gain information over time the uncertainty then tends to decrease to the point of 0% at completion. The further out the completion the larger the uncertainty. I can better guess what I&#8217;ll be doing in 10 min (refilling my coffee) than what I&#8217;ll be doing in 10 years (who knows?). I am at 100% uncertainty having just moved to a new country and having just lost my job. The rules of thumb that Saffo outlines to effectively forecast applies to business, projects, problems, and&#8230; our personal lives. It&#8217;s about mapping what might be the &#8220;edges&#8221; of what can happen. You can take any event in a moment of time. In uncertain times forecasting is more important than ever. Uncertainty is opportunity!</p>
<p>Saffo&#8217;s six rules to effective forecasting:</p>
<ol>
<li>Define a Cone of Uncertainty</li>
<li>Look for the S Curve</li>
<li>Embrace the Things That Don’t Fit</li>
<li>Hold Strong Opinions Weakly</li>
<li>Look Back Twice as Far as You Look Forward</li>
<li>Know When Not to Make a Forecast</li>
</ol>
<p>Long Now&#8217;s recap of his talk provides better detail to each of his rules and a few more thoughts. Didn&#8217;t seem right to just copy/paste here&#8230; so please take a read here on the <a href="http://blog.longnow.org/2008/01/14/paul-saffo-embracing-uncertainty-the-secret-to-effective-forecasting/" target="_blank">Long Now Blog.</a></p>
<p>And here is video of Saffo&#8217;s talk, he&#8217;s a great presenter and worth watching (01:25:51)<br />
<object width="400" height="264" data="http://fora.tv/embedded_player" type="application/x-shockwave-flash"><param name="flashvars" value="webhost=fora.tv&amp;clipid=2299&amp;cliptype=full" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://fora.tv/embedded_player" /><param name="allowfullscreen" value="true" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://missjenny.com/2009/04/post-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

